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Tom Giagtzoglou
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Tom Giagtzoglou

Tom specializes in bridging the gap between art and technology. Holding a degree in Game Design and Production from Drexel University, he is always learning new tools and techniques to craft digital experiences that cover everything from games to web applications.

My Projects

Reynolds' Boids with C# and Unity

GitHub In 1986, Craig Reynolds created a model to describe the motion of flocks. These flocks recreated the motion of animals that move in groups, such as fish or birds, and he called these simu...

Bean Bandits — Player Generated Board Game

Betrayal at the House on the Hill inspired me to recreate a player generated dungeon for the party game, Bean Bandits and the Curse of Skol. In a Mario Party style ‘overworld’, players race throu...

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